A Blender plugin for generating planets. Surface detail is generated from the movement of plates on the planet's surface.
Study project about implementing and extending an existing paper. An algorithm growing trees/shrubs into a given shape was implemented as Blender plugin.
A Blender plugin for generating procedural fruit. This was an entry for PROCJAM 2017.
Generator for Minecraft villages. In development for NYU's Generative Design in Minecraft Competition.
The game made during my first game jam ever (BMJ 04/2017), in a team of three. It is a puzzle game about killing ants through clever placement of mirrors.
Unity game made in a team at BMJ 09/2017. I didn't code for this one, but drew the sprites. (no link)